GP in RTS games paper presentation at #Evostar2014

We are presenting the poster of our paper “Tree depth influence in Genetic Programming for generation of competitive agents for RTS games” in the Evostar 2014 conference, that is being held in Granada. Several services and implementations, with new individuals representations have been added to OSGiLiath to allow Genetic Programming. The abstract:

This work presents the results obtained from comparing different tree depths in a Genetic Programming Algorithm to create agents that play the Planet Wars game. Three different maximum levels of the tree have been used (3, 7 and Unlimited) and two bots available in the literature, based on human expertise, and optimized by a Genetic Algorithm have been used for training and comparison. Results show that in average, the bots obtained using our method equal or outperform the previous ones, being the maximum depth of the tree a relevant parameter for the algorithm.

Here a photo of the poster presentation (the poster can be downloaded from here):


You can download the paper draft from here or from the Publications section.


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